Right now I am able to push for example 800 msgs/s to a client using WS-STREAMING which is Ok.

What I want to test now is, if the client does not support WebSocket and hence falls back to HTTP-POLLING, what will be the network overhead because of all the polling requests? I assume there will be more traffic and higher latency.

I also want to know if it is possible to achieve 800msgs/s using HTTP-POLLING? because with the (wrong) server settings I have right now I am only receiving some 40 messages every 20 seconds.

I hope you understood my problem..

Thanks for your reply